Dragon round Z: Budokai Tenkaichi 3

Also known as: Dragon sphere Z Sparking! Meteor (JP)Developer: SpikePublishers: Atari, SA (US/EU), Bandai Namco (JP)Platforms: playstation 2, WiiReleased in JP: October 4, 2007Released in US: November 13, 2007 (PS2), December 3, 2007 (Wii)Released in EU: November 9, 2007 (PS2), February 15, 2008 (Wii)Released in AU: November 23, 2007

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This video game has unused items.

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This video game has unused abilities.
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This game has unused sounds.
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This video game has local differences.

This game has a prototype article



To do:Regional Differences:Compare music in between Japanese and western versions.Compare language select screen in between European and American release of the game.See if there"s any kind of leftovers from the an initial 2 Budokai Tenkaichi games that"s unused, if any.Check if over there are any type of leftover symbols from the Wii version.Look for unused strings the code.Differences between PS2 and also Wii versions.

Dragon round Z: Budokai Tenkaichi 3 is the third installment that the Budokai Tenkaichi series. Choose its predecessor, Budokai Tenkaichi 3 basically touches upon all series installments the the Dragon sphere franchise. The game additionally features Arale Norimaki, among Akira Toriyama"s characters from the collection Dr. Slump.


Contents


2 Unused Skills7 SDK Leftovers

Sub-Page



Prototype Info

Unused Skills



To do:Provide GIFs for the various other Unused Skills.

Skills are handled by a global ID in the game, an interpretation all characters can be forced to execute a certain type of Skill, whether it"d it is in a Rushing Technique, a Signature Technique, a Special strike or just around any combo.

To activate a particular Skill, either edit the following memory resolve (0x0187100C, just works because that the NTSC playstation 2 variation of the game) or use the cheat code below.

Press L3 come Activate SkillD033381C 0000FFFD2187100C ????????Please note that the password is rather unstable, as it doesn"t collection a cooldown because that the L3 button. Since of this, the Skill have the right to be activated number of times in a row, even throughout cutscenes (skippable or not), a attribute which wasn"t plan by the game developers.

Instantaneous Blast 2"s

Skill ID"s: 00000109 and also 0000010A

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Instantaneous Blast 2"s are current in the game as a an outcome of two unused skill ID"s. The first Skill identifier will pressure the game to pat an instantaneous variation of Player 1"s 1st Blast 2, if the 2nd one will pressure the game to pat an instantaneous variation of Player 1"s second Blast 2 instead.

Flurry the Hits

Skill ID: 00000045

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This shows up to be concerned an unused Rush strike sequence. This does much more damage than normal Rush Attacks and also will push ago the enemy. When the computer animation starts, girlfriend cannot avoid it until it"s finished. It"s also faster than regular Rush Attacks.

Ultimate Blast Cutscene Skip

Skill ID"s: 00000108 and also 00000117

The first Skill identifier will pressure the game to play the can be fried Blast"s 2nd charging sequence first, then fire the attack like normal, hence skipping the first charging sequence.On the various other hand, the second Skill id will pressure the game to skip both charging sequences, which will cause the ultimate Blast to be fired instantly and do far less damage than normal.

Energy Storm

Skill ID: 00000095

While not unused for part characters, all personalities in the video game have voiced dialogue for this strike regardless if they have the right to use the or not.


(Source: Punk7890)

Unused Audio Files



This file is detailed as "Progres(32623).adx" making use of AFSExplorer.

Unused Z-Items

Believe that or not, there room unused Z-Items in the game, plenty of of which space placeholders. Essentially, these placeholder Z-Items don"t have any kind of attributes of your own, and also if anything, they"re lacking suitable names and also descriptions, as the default names/descriptions for each placeholder Z-item are set to "0".

However, there is one skill Z-Item that was nearly finished, only for it to be left in the dust.

Its surname is "Heavy Pressure", and also the corresponding stats space as explained below.

Type: skill TypePrice: 4000 Z-PointsCost: 1 slotRating: 2 starsCan just be fitted by angry charactersDescription:

Takes much longer for enemy to recuperate whenrendered unconscious.This Z-Item can not be bought, unlocked or also equipped. Luckily, modding begs come differ, together it has come a long way.

All it takes is one byte to do the hefty Pressure Z-Item equippable, or any kind of other unused Z-Item for the matter.When amendment correctly, this Z-Item will already be unlocked, there is no the require of buying it yourself.

"But the can"t perhaps be every that"s left to say about unused Z-Items," you can say.

And you"d be right, due to the fact that it transforms out that part Z-Items (whether they"d it is in unlockable or unequippable) have their very own unused prices.

Z-Item nameprice (from least expensive to many expensive)
1st collection of Placeholder Z-Items1000 Z-Points
2nd & 3rd set that Placeholder Z-Items4000 Z-Points
Broly"s Ring4000 Z-Points
Perfect Guard5000 Z-Points
Eternal Life7000 Z-Points
#18"s Kiss8000 Z-Points
#17"s Kiss8000 Z-Points
Medical Machine8000 Z-Points
Water Blessing11000 Z-Points
Miracle Master12000 Z-Points
Halo14000 Z-Points
Demon Seal14000 Z-Points
Style of the Strong14000 Z-Points
Power Body14000 Z-Points
Every Red Z-Item20000 Z-Points
4th collection of Placeholder Z-Items20000 Z-Points
Combo Master21000 Z-Points
Quick Charge21000 Z-Points
Aura fee Ultimate21000 Z-Points
Aura fee Ultimate 321000 Z-Points
Aura charge Ultimate 421000 Z-Points
Miracle Sparking23000 Z-Points
Draconic Aura23000 Z-Points
Ultimate Body25000 Z-Points

In addition, there is a hidden type of Z-Items in the game. Over there is no "official" surname for it, but based on its display screen image the a Red Potara earring, it"s often called as the "Red Potara" or "Red Z-Item" type by the DBZBT3 community.For the most part, these Z-Items space only supplied throughout Dragon history and can be fried Battle, yet a few of castle (e.g. At sight Mode, Limitbreaker, Inherited power etc.) were left unused.

Regardless, all of these Red Z-Items are complete and fully functional, for this reason they must work in every mode through the usage of Cheat Engine (with the expection that the Attack±X and also Defense±X Z-Items, together they were only intended to occupational for sim Dragon).

Here space the general stats the every Red Z-Item. The Plus/Minus impacts may vary, so they"re not listed.

Type: Red Z-ItemPrice: 20000 Z-PointsCost: 1 slotCan only be fitted by angry charactersCannot be unlocked, bought in the item Shop or fitted by any means (unless hex editing or Cheat Engine is involved)Rating: 4 stars
(Source: ViveTheModder & Smbfun5231)

Unused character Costumes

In the game"s main files, every character has actually 8 costume files: 4 for the main costumes, and also 4 because that the battle-damaged costumes. Because only a few characters have much more than 2 costumes (e.g. Master Roshi, Android #18, krillin etc.), most of these papers are empty and also go unused.

Unused Missions

There"s an extra 7 pages of surprise Missions. That"s 35 extra objectives if you count the empty title Mission on the an extremely final web page (page 27).

Some that these missions are playable while others will reason the video game to crash if selected. Part of the place within the Data save where your best records for Survival setting are kept is also utilized by objectives #101 thru #103. So setting records ~ above those goals will automatically edit her Survival mode records and also vice versa.

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You cannot access these objectives without some kind of cheats/hacks. A gecko password to unlock them can be uncovered here.